Hokuto No Ken: Sensei no michi was originally developed for the DOS version of MUGEN.
Over the years it has been adapted to WinMUGEN, and now we are working to make it compatible with the 1.1 version of this engine.

The game also takes advantage of bugs of the engine, and exploits some smart ideas to overcome the limits imposed by the MUGEN ... for example stages display on screen more than 256 colors for level, and the A.I. stores three values for each individual variable used.

The final version of the game will support wide-screen monitors.